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Post by Pinda on Feb 20, 2015 19:33:24 GMT -5
So, Killa's roleplay thread just reminded me of Ambodia. I guess only a few of the people here know about Ambodia. It was a spin-off to the Ambush Games played on a wikia (because we didn't have this site yet and SW.com didn't really work for this). Potato came up with this idea and Ivar, Kenobi, Natalie, Spider and I played in the first "quest". The idea for this was pretty good in my opinion. Players would have characters and complete quests with them. They could get a higher level and items as rewards. There was already quite a lot of interesting lore people (most notably Ivar) wrote for it but activity dropped pretty quickly, especially when this site came up. But maybe now is the time to revive it. The basic principles of Ambodia are explained on the wiki. The game could be played on the forum although I do think we need to make some changes to the rules. If we are going to revive this game we could continue with the existing setting and stories or come up with something new. This game allows far more creativity and take far less time than normal Ambush Games. I also think that there are lot of options to explore with this... especially since we have PMs now, which we didn't have on the original site. It would be interesting if the host could make deals with certain players of the group (since this game is mostly about cooperation). We could even use the roleplay plugin for the forums for this. So yeah, we need to work out the details but this could be pretty fun. So I'd like to know who's interested in this and who'd like to help me organize this. Just tagging the original players (that are still active here): Ivar-Jedi Spidyyr Potato Kenbo
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Post by Spidyyr on Feb 20, 2015 19:38:39 GMT -5
I'm totally in.
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Post by Kenbo on Feb 20, 2015 19:44:59 GMT -5
Kind of lost interest a long time ago..
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Post by Pinda on Feb 20, 2015 19:46:23 GMT -5
Kind of lost interest a long time ago.. Well, we all lost interest a long time ago... but it is still an interesting idea and might work better on the forum.
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Post by Kenbo on Feb 20, 2015 19:48:43 GMT -5
Kind of lost interest a long time ago.. Well, we all lost interest a long time ago... but it is still an interesting idea and might work better on the forum. Well roleplay yeah but I meant I lost interest in the fantasy theme/setting...
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Post by Pinda on Feb 20, 2015 19:49:44 GMT -5
What we need to do before we can start this: - Decide on the setting/lore for the game
- Make a combat system
- Make character templates
- Write a rulebook (about the basic rules)
- Come up with some items
- Make a class system for characters
- Make a level system
- Prepare the first quest
- Get enough players (at least 4)
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Post by Pinda on Feb 20, 2015 19:50:34 GMT -5
Well, we all lost interest a long time ago... but it is still an interesting idea and might work better on the forum. Well roleplay yeah but I meant I lost interest in the fantasy theme/setting... Well, it doesn't have to be a fantasy theme and setting. We could come up with a new theme and setting... I'm mainly talking about reusing the gameplay of Ambodia, not necessarily the setting and existing stories.
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Post by Kenbo on Feb 20, 2015 19:51:50 GMT -5
Well roleplay yeah but I meant I lost interest in the fantasy theme/setting... Well, it doesn't have to be a fantasy theme and setting. We could come up with a new theme and setting... I'm mainly talking about reusing the gameplay of Ambodia, not necessarily the setting and existing stories. Oh yeah that's fine I liked that kind of gameplay I thought about doing that for Time Crash but I was like nah....
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Post by Spidyyr on Feb 20, 2015 19:57:10 GMT -5
Well, we all lost interest a long time ago... but it is still an interesting idea and might work better on the forum. Well roleplay yeah but I meant I lost interest in the fantasy theme/setting... Well isn't it better than the Sci-Fi theme that we all do?
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Post by Spidyyr on Feb 20, 2015 19:58:13 GMT -5
What we need to do before we can start this: - Decide on the setting/lore for the game
- Make a combat system
- Make character templates
- Write a rulebook (about the basic rules)
- Come up with some items
- Make a class system for characters
- Make a level system
- Prepare the first quest
- Get enough players (at least 4)
I'm cool with just continuing the Ambodia setting.
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Post by Pinda on Feb 20, 2015 19:58:45 GMT -5
Well roleplay yeah but I meant I lost interest in the fantasy theme/setting... Well isn't it better than the Sci-Fi theme that we all do? Yeah, I actually think a fantasy (like Game of Thrones or RuneScape) theme is better... but I guess we could do a poll on that.
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Post by Kenbo on Feb 20, 2015 19:59:25 GMT -5
Well roleplay yeah but I meant I lost interest in the fantasy theme/setting... Well isn't it better than the Sci-Fi theme that we all do? Not for me lol...
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Post by ?6 (CBK) on Feb 20, 2015 20:07:45 GMT -5
I remember this. I may want to do it as well.
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Post by Newan on Feb 20, 2015 20:23:45 GMT -5
I thought I did make a character in preparation for eventually playing but I guess not Id probably play and yeah the RS kinda setting is fine with me. Better to do something that is not the games for awhile. And a wiki would probably be more relevant for this than the games wiki since you would kinda need to keep creative stuff somewhere.
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Post by Pinda on Feb 20, 2015 20:37:08 GMT -5
I thought I did make a character in preparation for eventually playing but I guess not Id probably play and yeah the RS kinda setting is fine with me. Better to do something that is not the games for awhile. And a wiki would probably be more relevant for this than the games wiki since you would kinda need to keep creative stuff somewhere. Yeah, we could still use the wiki, but we should do quests and stuff like that here. Anyway, I came up with 5 classes and 10 subclasses for this game. I will work out the details tomorrow and lost them here for feedback. The hardest part will probably be the combat system. It should be strategy based as well as based on the power of your character and his weapons... and not just luck based. So if anyone knows a good way to do that just post...
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Post by Spidyyr on Feb 21, 2015 0:23:20 GMT -5
I thought I did make a character in preparation for eventually playing but I guess not Id probably play and yeah the RS kinda setting is fine with me. Better to do something that is not the games for awhile. And a wiki would probably be more relevant for this than the games wiki since you would kinda need to keep creative stuff somewhere. Yeah, we could still use the wiki, but we should do quests and stuff like that here. Anyway, I came up with 5 classes and 10 subclasses for this game. I will work out the details tomorrow and lost them here for feedback. The hardest part will probably be the combat system. It should be strategy based as well as based on the power of your character and his weapons... and not just luck based. So if anyone knows a good way to do that just post... I guess we could make it like the SOD-TSOA combat system but more power could increase your damage of attacks.
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Post by Pinda on Feb 21, 2015 10:14:27 GMT -5
Warning: Really long post incoming.
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Post by Pinda on Feb 21, 2015 10:16:44 GMT -5
Yeah, we could still use the wiki, but we should do quests and stuff like that here. Anyway, I came up with 5 classes and 10 subclasses for this game. I will work out the details tomorrow and lost them here for feedback. The hardest part will probably be the combat system. It should be strategy based as well as based on the power of your character and his weapons... and not just luck based. So if anyone knows a good way to do that just post... I guess we could make it like the SOD-TSOA combat system but more power could increase your damage of attacks. Well, I'm not sure what SOD-TSOA means but I was thinking about a system that had physical attack, magical attack, physical defence and magical defence important stats (I think adding two distinct attack/defence types adds more strategy) and of course health and energy should play a role (similar to how health and power played a role in the original Ambodia game).
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Post by Star on Feb 21, 2015 10:17:39 GMT -5
Warning: Really long post incoming. Longer than my trivia post on part 3 of HOT's prologue...?
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Post by Star on Feb 21, 2015 10:18:55 GMT -5
I guess we could make it like the SOD-TSOA combat system but more power could increase your damage of attacks. Well, I'm not sure what SOD-TSOA means but I was thinking about a system that had physical attack, magical attack, physical defence and magical defence important stats (I think adding two distinct attack/defence types adds more strategy) and of course health and energy should play a role (similar to how health and power played a role in the original Ambodia game). SOD-TSOA refers to his two games with combat systems: Servants of Destruction and The Side of the Angels.
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Post by Star on Feb 21, 2015 10:19:31 GMT -5
This sounds like it may be fun. Haven't read all the rules yet, but the idea of working together and completing quests sounds somewhat interesting.
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Post by Kenbo on Feb 21, 2015 10:20:42 GMT -5
Lol Kerk Acksedge
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Post by sithkilla on Feb 21, 2015 10:44:39 GMT -5
This sounds like fun and we can totally do this, but I would still also like to get a seperate literate roleplay thing going. With that it's very uncomplicated and you don't need to have levels or anything like that and it's basicly just really fun character development that you can do any time anywhere with anyone or in a group. It's more laid back.
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Post by Ivar-Jedi on Feb 21, 2015 11:36:20 GMT -5
I actually asked Potato a long time ago if i could have Ambodia and its lore for a game me and my friends are working on and he agreed But that's completely different then this ofcourse. I'm always in for some epic fantasy role-play.
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Post by Pinda on Feb 21, 2015 12:09:47 GMT -5
The following post took up five pages in word... so here's a spoiler tag. It took me longer to post it than expected because I went ofline for a bit. So here are the classes made up for Ambodia 2. These are just my ideas, not necessarily the ones we’ll actually use. Everyone can post ideas on the classes and we’ll just pick the best. There are also a bunch of subclasses. I’d say you can pick one when your character reaches level 15. First I have a few stats each character will have: Health: Once it reaches 0 you die and can't continue your current quest, pretty simple. Physical attack: Determines damage dealt by physical objects. Physical defence: Determines your defence against physical objects and decreases the damage dealt by them. Magical attack: Determines damage dealt by spells and magic. Magical defence: Determines your defence against spells and magic and decrease the damage dealt by them. Energy: All actions cost energy. You'll regenerate some over time but if you have 0 energy during a quest you can't do anything. Attack range: (Short/Medium/Long) This determines from where you can attack enemies. Not sure how and if we'll use this but maybe we could let people pick positions in combat or sometimes enemies attack from a long distance and you have to move to a proper attack distance. There should also be weapons, armour, spells and abilities. Weapons will increase your damage output. Armour will increase your defensive stats. Spells can have all kind of different effects and are usually magical. Abilities are usually the physical versions of spells.Both spells and abilities have energy costs Now, the classes: Warrior Warriors focus on close combat and deal a lot of physical damage. They also have decent physical defence but are weaker to magical attacks. Basic stats: Health: 55 Physical attack: 10 Physical defence: 7 Magical attack: 0 Magical defence: 0 Energy: 100 Attack range: Short Subclasses SoldierA soldier will deal more physical damage but have less physical and magical defence than the knight (other subclass). KnightA knight will have more physical defence and some magical defence. But he’ll deal less damage than the soldier. He will also get a slight health boost. Spy A spy relies mostly on stealth and deception. This makes him suitable for taking enemies by surprise or for slipping pat certain obstacles. He’ll have an interesting basic ability: Stealth: The spy conceals himself in the shadows, becoming invisible to everyone. This can be used in combat and in certain other parts of quests. In combat the spy deals physical damage, but he can only attack when’s really close to his target. Basic stats: Health: 45 Physical attack: 14 Physical defence: 2 Magical attack: 0 Magical defence: 2 Energy: 100 Attack range: Short Subclasses AssassinThe assassin specializes in taking out single targets. He can use stealth to get close to them and then he backstab them. The assassin gains bonus physical damage and a more powerful stealth ability in combat situations. He also gets the ability backstab: This ability can only be used after stealth and deals 2 times the assassin’s physical damage. ThiefThe thief is an interesting subclass that doesn’t really focus on fighting during combat but on weakening the enemy. The thief has an unique ability called disarm: This ability gives the thief a chance to take an item from his opponent. This could be his weapon, his armour or his equipment. This will make it easier for your allies to take out the enemy. The thief can also steal items during your quest. This makes him useful during non-combat parts of a quest as well. Wizard Wizards use spells to defeat their enemies. Their most important stat is magical damage. Wizards can unlock or buy new spells that they can use during quests and combat. Because of this every wizard has unique powers. Basic stats: Health: 50 Physical attack: 0 Physical defence: 0 Magical attack: 10 Magical defence: 5 Energy: 100 Attack range: Short/Medium Starting spell Weak blast: Deals the wizards magical damage. Subclasses SorcererThe sorcerer gains a lot of magical damage and some magic defence. He can also cast spells at a long distance. He also obtains the curse spell: Deals 10 magical damage each round for three rounds of combat. NecromancerThe necromancer doesn’t rely on his own power as much as the sorcerer. Instead he has the ability to temporarily revive the dead and make them fight for him in combat. He can do this with the reawaken spell: Revives a dead opponent or ally during 3 quest obstacles. The revived creature will have 25% of his normal stats and will count as an entity separate from the necromancer, so both the necromancer and his creatures can attack at the same time. Both subclasses can become more powerful by unlocking more spells. Ranger Rangers are powerful long-distance fighters that deal a significant amount of physical damage. They have a good protection against magical damage but are quite weak against physical damage. Basic stats: Health: 45 Physical attack: 8 Physical defence: 0 Magical attack: 0 Magical defence: 8 Energy: 100 Attack range: Medium/Long Subclasses HunterThe hunter has more magical defence and can also attack from short distances. He also has a special ability tame: This ability will give the hunter a chance to tame an animal during a quest. The animal will then work and fight for the hunter until it is killed. The animal will have 20% of his normal stats. The chances of successfully taming an animal are based on the animals remaining energy, physical defence and health. There is no limit to how long the animal will stay with the hunter, it could even stay with him after the quest. But if it dies it cannot be revived. Tamed animals can be sold and trained. ArcherThe archer deals much more physical damage than the hunter. The archer also has a special ability called snipe: Snipe gains one charge for each attack the archer skips. Once snipe is used it consumes all charges and deals damage for basic physical damage x amount of charges x 1,2 Guardian The guardian is a supportive class. They can do some damage on their own but their primary purpose is to help their allies. The guardian starts with more health and magical and physical defence. But with only a little bit of damage. The guardian starts with an ability called protect: This ability allows you to take all damage that will be dealt to an ally during the next round of combat. Basic stats: Health: 60 Physical attack: 5 Physical defence: 10 Magical attack: 5 Magical defence: 10 Energy: 100 Attack distance: Depends on weapon Subclasses HealerThe healer focuses on healing allies. Their spells and magical attack and defence will determine how much they can heal. The healer starts with the minor heal ability: The healer restores health (Magical attack + 10% of target’s health) to a target. CommanderThe commander leads and inspires allies, granting them certain boosts in combat and during quests. The commander is not very dependent on his stats, unlike most other classes. But he is very dependent on his abilities, spells and energy. So he gets a boost to his energy and obtains two starting abilities: Minor offensive inspiration: The commander inspires other allies to deal 10% more damage during the next round of combat. Minor protection: The commander protects his allies by increasing their defensive stats by 10% during the next turn.
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Post by Pinda on Feb 21, 2015 12:11:11 GMT -5
I actually asked Potato a long time ago if i could have Ambodia and its lore for a game me and my friends are working on and he agreed But that's completely different then this ofcourse. I'm always in for some epic fantasy role-play. Well, you really put a lot of time into it on the wiki. But I think we should start with a new story. One that could have lots of things from the original Ambodia but I think we should change stuff like the names of places...
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Post by Pinda on Feb 21, 2015 12:13:12 GMT -5
This sounds like fun and we can totally do this, but I would still also like to get a seperate literate roleplay thing going. With that it's very uncomplicated and you don't need to have levels or anything like that and it's basicly just really fun character development that you can do any time anywhere with anyone or in a group. It's more laid back. Sure, if you still want to organize some literate roleplay thing that's totally fine. This is just another project that could be fun to play.
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Post by Spidyyr on Feb 21, 2015 12:17:38 GMT -5
I actually asked Potato a long time ago if i could have Ambodia and its lore for a game me and my friends are working on and he agreed But that's completely different then this ofcourse. I'm always in for some epic fantasy role-play. Well, you really put a lot of time into it on the wiki. But I think we should start with a new story. One that could have lots of things from the original Ambodia but I think we should change stuff like the names of places... What names?
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Post by Pinda on Feb 21, 2015 12:19:59 GMT -5
Well, you really put a lot of time into it on the wiki. But I think we should start with a new story. One that could have lots of things from the original Ambodia but I think we should change stuff like the names of places... What names? Well some of the names like Peenda city sound a bit weird... I mean I guess we could stick to them... but we could also change them... I actually don't care that much.
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Post by Pinda on Feb 21, 2015 12:26:17 GMT -5
So, I guess it will take a while to read it all, but if you have some feedback on the classes please tell me. We could change the names to make them fit in a different setting (if we decide to change the setting).
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